Since entering Early Access, the developers have released 10 updates adding new environments, enemies, weapons, relics and tweaking gameplay balance based on community feedback. Examples given include using the whip to stun an enemy before slicing them with the scimitar, sliding into enemies to push them into a trap, or baiting one enemy such that as it closes in to kill the player, it actually destroys other enemies nearby. The developers claim that City of Brass gameplay systems are designed to give the player the opportunity to combine them together in imaginative ways to overcome obstacles. As with most dungeon crawlers, death is permanent - players will have to start the game again on each playthrough. Items found in the environment can be used as weapons, for example bricks or vases. Players must make their way through each level within a certain time limit, avoiding being killed by traps or enemies, collecting treasure along the way to increase their scores. The gameplay video released to coincide with the announcement shows the protagonist wielding a scimitar in the right hand and a whip in the left, and the team confirmed in an interview that the whip contributes to the gameplay in a number of ways: to grab objects, to trip, disarm or stun enemies, shatter barricades, trigger traps and switches and also to swing. The PC version was released on Steam via its Early Access program on 18 September 2017. It was developed by Australian independent video game studio Uppercut Games, and was announced on 6 July 2017 as being in development for Microsoft Windows, PlayStation 4, and Xbox One. Players assume the role of a thief, fighting to reach a treasure hidden in the heart of a mythical city filled with traps and enemies. PlayStation 4, Windows, Xbox One, Nintendo Switch Ĭity of Brass is a single-player first-person dungeon crawl video game, set in a procedurally generated, Arabian Nights-themed city of interconnecting corridors, courtyards and rooms.
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